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dungeons/Assets/ThirdParty/UltimateXR/Samples/FullScene/Scripts/Lab/BatteryAnchor.cs

30 lines
1.2 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BatteryAnchor.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
using UltimateXR.Manipulation;
using UnityEngine;
namespace UltimateXR.Examples.FullScene.Lab
{
/// <summary>
/// Component that helps enumerate the potential battery anchors in a scene using LabBatteryAnchor.EnabledComponents.
/// Battery placing has some additional special mechanics for the sliding-in/sliding-out behavior. This component
/// helps identifying where those places are.
/// </summary>
public class BatteryAnchor : UxrComponent<BatteryAnchor>
{
#region Inspector Properties/Serialized Fields
[SerializeField] private UxrGrabbableObjectAnchor _batteryAnchor;
/// <summary>
/// Actual anchor component where a battery can be placed.
/// </summary>
public UxrGrabbableObjectAnchor Anchor => _batteryAnchor;
#endregion
}
}