Files
dungeons/Assets/HurricaneVR/Framework/Editor/HVRCockingHandleEditor.cs

70 lines
2.5 KiB
C#

using HurricaneVR.Framework.Components;
using HurricaneVR.Framework.Weapons;
using HurricaneVR.Framework.Weapons.Guns;
using UnityEditor;
using UnityEngine;
namespace HurricaneVR.Editor
{
[CustomEditor(typeof(HVRCockingHandle))]
public class HVRCockingHandleEditor : UnityEditor.Editor
{
private SerializedProperty ForwardPosition;
private SerializedProperty BackwardPosition;
private SerializedProperty EjectPosition;
private SerializedProperty ChamberRoundPosition;
public HVRCockingHandle component;
protected void OnEnable()
{
ForwardPosition = serializedObject.FindProperty("ForwardPosition");
BackwardPosition = serializedObject.FindProperty("BackwardPosition");
EjectPosition = serializedObject.FindProperty("EjectPosition");
ChamberRoundPosition = serializedObject.FindProperty("ChamberRoundPosition");
component = target as HVRCockingHandle;
}
public override void OnInspectorGUI()
{
//EditorGUILayout.HelpBox("1. Choose the local axis the drawer will move on.\r\n" +
// "2. Save the start position of the drawer.\r\n" +
// "3. Save the end position of the drawer.\r\n"
// //"4. Save the down and reset positions.\r\n" +
// //"5. Return the transform to start by pressing the return button.\r\n" +
// //"6. If the Connected Body is left blank, the button will be jointed to the world and cannot be moved."
// , MessageType.Info);
DrawButtons("Forward", ForwardPosition);
DrawButtons("Backward", BackwardPosition);
DrawButtons("Eject", EjectPosition);
DrawButtons("ChamberRound", ChamberRoundPosition);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
private void DrawButtons(string label, SerializedProperty property)
{
GUILayout.BeginHorizontal();
if (GUILayout.Button($"Save {label}"))
{
property.vector3Value = component.transform.localPosition;
}
if (GUILayout.Button($"GoTo {label}"))
{
Undo.RecordObject(component.transform, $"Goto {label}");
component.transform.localPosition = property.vector3Value;
}
GUILayout.EndHorizontal();
}
}
}