Files
dungeons/Assets/HurricaneVR/Framework/Editor/HVRRotationLimiterEditor.cs

27 lines
776 B
C#

using System;
using HurricaneVR.Framework.Components;
using UnityEditor;
using UnityEngine;
namespace HurricaneVR.Editor
{
[CustomEditor(typeof(HVRRotationLimiter))]
public class HVRRotationLimiterEditor : UnityEditor.Editor
{
protected void OnEnable()
{
}
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("Used in conjunction with the HVRRotationTracker." +
$"{Environment.NewLine}Joint limits will be placed on the axis of rotation assigned on the tracker " +
"when the AngleFromStart reported by the tracker becomes in range of that limit.", MessageType.Info);
base.OnInspectorGUI();
}
}
}