Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs

26 lines
559 B
C#

using UnityEngine;
namespace HurricaneVR.Framework.Weapons.Bow
{
[RequireComponent(typeof(HVRPhysicsBow))]
public class HVRBowAnimator : MonoBehaviour
{
public Animator Animator;
public HVRPhysicsBow Bow { get; private set; }
public void Start()
{
Bow = GetComponent<HVRPhysicsBow>();
}
public void Update()
{
if (Animator)
{
Animator.enabled = true;
Animator.Play(0, 0, Bow.Tension);
}
}
}
}