57 lines
2.4 KiB
C#
57 lines
2.4 KiB
C#
using System;
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namespace Zenject.Asteroids
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{
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// We prefer to use ScriptableObjectInstaller for installers that contain game settings
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// There's no reason why you couldn't use a MonoInstaller here instead, however
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// using ScriptableObjectInstaller has advantages here that make it nice for settings:
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//
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// 1) You can change these values at runtime and have those changes persist across play
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// sessions. If it was a MonoInstaller then any changes would be lost when you hit stop
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// 2) You can easily create multiple ScriptableObject instances of this installer to test
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// different customizations to settings. For example, you might have different instances
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// for each difficulty mode of your game, such as "Easy", "Hard", etc.
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// 3) If your settings are associated with a game object composition root, then using
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// ScriptableObjectInstaller can be easier since there will only ever be one definitive
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// instance for each setting. Otherwise, you'd have to change the settings for each game
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// object composition root separately at runtime
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//
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// Uncomment if you want to add alternative game settings
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//[CreateAssetMenu(menuName = "Asteroids/Game Settings")]
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public class GameSettingsInstaller : ScriptableObjectInstaller<GameSettingsInstaller>
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{
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public ShipSettings Ship;
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public AsteroidSettings Asteroid;
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public AudioHandler.Settings AudioHandler;
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public GameInstaller.Settings GameInstaller;
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// We use nested classes here to group related settings together
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[Serializable]
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public class ShipSettings
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{
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public ShipStateMoving.Settings StateMoving;
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public ShipStateDead.Settings StateDead;
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public ShipStateWaitingToStart.Settings StateStarting;
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}
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[Serializable]
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public class AsteroidSettings
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{
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public AsteroidManager.Settings Spawner;
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public Asteroid.Settings General;
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}
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public override void InstallBindings()
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{
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Container.BindInstance(Ship.StateMoving);
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Container.BindInstance(Ship.StateDead);
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Container.BindInstance(Ship.StateStarting);
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Container.BindInstance(Asteroid.Spawner);
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Container.BindInstance(Asteroid.General);
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Container.BindInstance(AudioHandler);
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Container.BindInstance(GameInstaller);
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}
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}
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}
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