Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/SampleGame1 (Beginner)/Scripts/Misc/TilingBackground.cs

27 lines
492 B
C#

using UnityEngine;
#pragma warning disable 649
namespace Zenject.Asteroids
{
public class TilingBackground : MonoBehaviour
{
[SerializeField]
float _speed;
Vector2 _offset;
Renderer _renderer;
void Awake()
{
_renderer = GetComponent<Renderer>();
}
void Update()
{
_offset.y += _speed * Time.deltaTime;
_renderer.material.mainTextureOffset = _offset;
}
}
}