27 lines
492 B
C#
27 lines
492 B
C#
using UnityEngine;
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#pragma warning disable 649
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namespace Zenject.Asteroids
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{
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public class TilingBackground : MonoBehaviour
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{
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[SerializeField]
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float _speed;
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Vector2 _offset;
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Renderer _renderer;
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void Awake()
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{
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_renderer = GetComponent<Renderer>();
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}
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void Update()
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{
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_offset.y += _speed * Time.deltaTime;
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_renderer.material.mainTextureOffset = _offset;
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}
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}
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}
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