26 lines
474 B
C#
26 lines
474 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Zenject.Asteroids
|
|
{
|
|
public abstract class ShipState : IDisposable
|
|
{
|
|
public abstract void Update();
|
|
|
|
public virtual void Start()
|
|
{
|
|
// optionally overridden
|
|
}
|
|
|
|
public virtual void Dispose()
|
|
{
|
|
// optionally overridden
|
|
}
|
|
|
|
public virtual void OnTriggerEnter(Collider other)
|
|
{
|
|
// optionally overridden
|
|
}
|
|
}
|
|
}
|