86 lines
1.8 KiB
C#
86 lines
1.8 KiB
C#
using UnityEngine;
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namespace Zenject.SpaceFighter
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{
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public class EnemyView : MonoBehaviour
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{
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[SerializeField]
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MeshRenderer _renderer = null;
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[SerializeField]
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Collider _collider = null;
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[SerializeField]
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Rigidbody _rigidBody = null;
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[Inject]
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public EnemyFacade Facade
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{
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get; set;
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}
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public MeshRenderer Renderer
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{
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get { return _renderer; }
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}
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public Collider Collider
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{
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get { return _collider; }
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}
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public Rigidbody Rigidbody
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{
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get { return _rigidBody; }
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}
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public Vector3 LookDir
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{
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get { return -_rigidBody.transform.right; }
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}
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public Vector3 RightDir
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{
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get { return _rigidBody.transform.up; }
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}
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public Vector3 ForwardDir
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{
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get { return _rigidBody.transform.right; }
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}
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public Vector3 Position
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{
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get { return _rigidBody.transform.position; }
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set { _rigidBody.transform.position = value; }
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}
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public Quaternion Rotation
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{
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get { return _rigidBody.rotation; }
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set { _rigidBody.rotation = value; }
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}
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public Vector3 Velocity
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{
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get { return _rigidBody.linearVelocity; }
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}
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public Vector3 AngularVelocity
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{
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get { return _rigidBody.angularVelocity; }
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set { _rigidBody.angularVelocity = value; }
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}
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public void AddForce(Vector3 force)
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{
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_rigidBody.AddForce(force);
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}
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public void AddTorque(float value)
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{
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_rigidBody.AddTorque(Vector3.forward * value);
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}
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}
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}
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