Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/SampleGame2 (Advanced)/Scripts/Player/PlayerModel.cs
2025-07-17 16:28:02 +02:00

68 lines
1.4 KiB
C#

using UnityEngine;
namespace Zenject.SpaceFighter
{
public class Player
{
readonly Rigidbody _rigidBody;
readonly MeshRenderer _renderer;
float _health = 100.0f;
public Player(
Rigidbody rigidBody,
MeshRenderer renderer)
{
_rigidBody = rigidBody;
_renderer = renderer;
}
public MeshRenderer Renderer
{
get { return _renderer; }
}
public bool IsDead
{
get; set;
}
public float Health
{
get { return _health; }
}
public Vector3 LookDir
{
get { return -_rigidBody.transform.right; }
}
public Quaternion Rotation
{
get { return _rigidBody.rotation; }
set { _rigidBody.rotation = value; }
}
public Vector3 Position
{
get { return _rigidBody.position; }
set { _rigidBody.position = value; }
}
public Vector3 Velocity
{
get { return _rigidBody.linearVelocity; }
}
public void TakeDamage(float healthLoss)
{
_health = Mathf.Max(0.0f, _health - healthLoss);
}
public void AddForce(Vector3 force)
{
_rigidBody.AddForce(force);
}
}
}