Files
dungeons/Assets/HurricaneVR/Framework/Editor/EnumFlagDrawer.cs

47 lines
1.6 KiB
C#

#if UNITY_EDITOR
using System;
using System.Reflection;
using HurricaneVR.Framework.Core.Utils;
using UnityEditor;
using UnityEngine;
namespace HurricaneVR.Editor
{
[CustomPropertyDrawer(typeof(EnumFlagAttribute))]
public class EnumFlagDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EnumFlagAttribute flagSettings = (EnumFlagAttribute)attribute;
Enum targetEnum = GetBaseProperty<Enum>(property);
string propName = flagSettings.enumName;
if (string.IsNullOrEmpty(propName))
propName = property.name;
EditorGUI.BeginProperty(position, label, property);
Enum enumNew = EditorGUI.EnumFlagsField(position, propName, targetEnum);
property.intValue = (int)Convert.ChangeType(enumNew, targetEnum.GetType());
EditorGUI.EndProperty();
}
static T GetBaseProperty<T>(SerializedProperty prop)
{
// Separate the steps it takes to get to this property
string[] separatedPaths = prop.propertyPath.Split('.');
// Go down to the root of this serialized property
System.Object reflectionTarget = prop.serializedObject.targetObject as object;
// Walk down the path to get the target object
foreach (var path in separatedPaths)
{
FieldInfo fieldInfo = reflectionTarget.GetType().GetField(path);
reflectionTarget = fieldInfo.GetValue(reflectionTarget);
}
return (T)reflectionTarget;
}
}
}
#endif