55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using HurricaneVR.Framework.Weapons;
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using HurricaneVR.Framework.Weapons.Guns;
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using UnityEditor;
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using UnityEngine;
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namespace HurricaneVR.Editor
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{
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[CustomEditor(typeof(HVRGunPart), true)]
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public class HVRGunPartEditor : UnityEditor.Editor
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{
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private SerializedProperty ForwardPosition;
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private SerializedProperty BackwardPosition;
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public HVRGunPart component;
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protected void OnEnable()
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{
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ForwardPosition = serializedObject.FindProperty("ForwardPosition");
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BackwardPosition = serializedObject.FindProperty("BackwardPosition");
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component = target as HVRGunPart;
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}
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public override void OnInspectorGUI()
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{
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DrawButtons("Forward", ForwardPosition);
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DrawButtons("Backward", BackwardPosition);
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EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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base.OnInspectorGUI();
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}
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private void DrawButtons(string label, SerializedProperty property)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button($"Save {label}"))
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{
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property.vector3Value = component.transform.localPosition;
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}
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if (GUILayout.Button($"GoTo {label}"))
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{
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Undo.RecordObject(component.transform, $"Goto {label}");
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component.transform.localPosition = property.vector3Value;
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}
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GUILayout.EndHorizontal();
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}
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}
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} |