40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using HurricaneVR.Framework.Components;
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using UnityEditor;
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using UnityEngine;
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namespace HurricaneVR.Editor
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{
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[CustomEditor(typeof(HVRPhysicsDial), true)]
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public class HVRPhysicsDialEditor : UnityEditor.Editor
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{
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public SerializedProperty SP_StartRotation;
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public HVRPhysicsDial Dial;
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protected void OnEnable()
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{
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SP_StartRotation = serializedObject.FindProperty("JointStartRotation");
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Dial = target as HVRPhysicsDial;
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}
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button("Save Joint Start Rotation"))
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{
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SP_StartRotation.quaternionValue = Dial.transform.localRotation;
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}
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EditorGUILayout.HelpBox("Joints limits are based on their starting rotation and have a maximum limit of 177." +
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"\r\n1. Rotate the transform to where you want the joint limits to start from and press 'Save Joint Start Rotation'. " +
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"\r\n2. Rotate the transform to where you want it start at, making sure it's within your defined limit." +
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"\r\n3. Choose the local axis of rotation." +
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"\r\n4. If you needs limits larger than 177 degrees in either direction. Use HVRRotationTracker + HVRRotationLimiter."
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, MessageType.Info);
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serializedObject.ApplyModifiedProperties();
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base.OnInspectorGUI();
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}
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}
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} |