20 lines
372 B
C#
20 lines
372 B
C#
using UnityEngine;
|
|
|
|
namespace HurricaneVR.Framework.Components
|
|
{
|
|
public class HVRDamageProvider : MonoBehaviour
|
|
{
|
|
public float Damage = 25f;
|
|
public float Force;
|
|
|
|
[Tooltip("Player transform for ai frameworks like emerald ai")]
|
|
public Transform Player;
|
|
|
|
protected virtual void Start()
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
}
|