Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs

35 lines
923 B
C#

using Assets.HurricaneVR.Framework.Shared.Utilities;
using HurricaneVR.Framework.Core;
using HurricaneVR.Framework.Core.Grabbers;
namespace HurricaneVR.Framework.Weapons.Bow
{
public class HVRArrowPassthrough : HVRGrabbable
{
public HVRGrabbable Arrow;
protected override void Start()
{
base.Start();
if (!Arrow && transform.parent)
{
Arrow = transform.parent.GetComponentInParent<HVRGrabbable>();
}
}
protected override void OnGrabbed(HVRGrabberBase grabber)
{
grabber.ForceRelease();
if (Arrow)
{
grabber.AllowGrabbing = false;
this.ExecuteNextUpdate(() =>
{
grabber.TryGrab(Arrow, true);
grabber.AllowGrabbing = true;
});
}
}
}
}