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dungeons/Assets/HurricaneVR/Framework/PhysicsSettings/HVR_GrabbableSettings.asset

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m_Name: HVR_GrabbableSettings
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XMaster: 1
XDrive:
Spring: 0
Damper: 0
MaxForce: 0
SlerpDrive:
Spring: 100000
Damper: 1000
MaxForce: 100000
ApplyMode: 0
EnableCollision: 0
EnablePreprocessing: 1
BreakForce: Infinity
BreakTorque: Infinity
MassScale: 1
ConnectedMassScale: 1
ProjectionMode: 1
ProjectionDistance: 0.01
ProjectionAngle: 0.01
CriticalDampPosition: 0
DampConnectedBody: 0
RotationDriveMode: 1
YDrive:
Spring: 0
Damper: 0
MaxForce: 0
ZDrive:
Spring: 0
Damper: 0
MaxForce: 0
AngularXDrive:
Spring: 100000
Damper: 1000
MaxForce: 100000
AngularYZDrive:
Spring: 100000
Damper: 1000
MaxForce: 100000
LinearLimit:
Limit: 0
Bounciness: 0
ContactDistance: 0
LinearLimitSpring:
Spring: 0
Damper: 0
XMotion: 0
YMotion: 0
ZMotion: 0
AngularXMotion: 2
AngularYMotion: 2
AngularZMotion: 2
LowAngularXLimit:
Limit: 0
Bounciness: 0
ContactDistance: 0
HighAngularXLimit:
Limit: 0
Bounciness: 0
ContactDistance: 0
AngularXLimitSpring:
Spring: 0
Damper: 0
AngularYLimit:
Limit: 0
Bounciness: 0
ContactDistance: 0
AngularZLimit:
Limit: 0
Bounciness: 0
ContactDistance: 0
AngularYZLimitSpring:
Spring: 0
Damper: 0