Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/TestFramework/SceneTestFixtureSceneReference.cs

16 lines
213 B
C#

#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace Zenject
{
public class SceneTestFixtureSceneReference : ScriptableObject
{
public SceneAsset Scene;
}
}
#endif