Files
dungeons/Assets/Plugins/Zenject/Source/Editor/SceneParentLoading/DefaultSceneContractConfig.cs

23 lines
482 B
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Zenject.Internal
{
public class DefaultSceneContractConfig : ScriptableObject
{
public const string ResourcePath = "ZenjectDefaultSceneContractConfig";
public List<ContractInfo> DefaultContracts;
[Serializable]
public class ContractInfo
{
public string ContractName;
public SceneAsset Scene;
}
}
}