Add editor to change scenes quickly
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Assets/Scripts/Components.meta
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Assets/Scripts/Components.meta
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Assets/Scripts/Editor.meta
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Assets/Scripts/Editor.meta
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36
Assets/Scripts/Editor/OdinButtons.cs
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Assets/Scripts/Editor/OdinButtons.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Newtonsoft.Json.Bson;
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public class OdinButtons : OdinEditorWindow
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{
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[MenuItem("Tools/Odin Buttons")]
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private static void OpenWindow()
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{
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GetWindow<OdinButtons>().Show();
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}
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[ButtonGroup]
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private void ForgeScene()
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{
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LoadScene("Assets/Scenes/Forge.unity");
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}
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[ButtonGroup]
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private void HurricaneExample()
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{
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LoadScene("Assets/HurricaneVR/TechDemo/Scenes/scene_examples.unity");
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}
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private void LoadScene(string path)
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{
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if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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{
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EditorSceneManager.OpenScene(path);
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}
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}
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}
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Assets/Scripts/Editor/OdinButtons.cs.meta
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Assets/Scripts/Editor/OdinButtons.cs.meta
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@@ -812,7 +812,7 @@ PlayerSettings:
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ULTIMATEXR_USE_OCULUS_SDK
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;ULTIMATEXR_USE_OCULUS_SDK;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3
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EmbeddedLinux: ULTIMATEXR_USE_OCULUS_SDK
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GameCoreScarlett: ULTIMATEXR_USE_OCULUS_SDK
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GameCoreXboxOne: ULTIMATEXR_USE_OCULUS_SDK
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