Create Entrance level
This commit is contained in:
@@ -14,6 +14,12 @@ public class OdinButtons : OdinEditorWindow
|
||||
GetWindow<OdinButtons>().Show();
|
||||
}
|
||||
|
||||
[Button]
|
||||
private void EntranceScene()
|
||||
{
|
||||
LoadScene("Assets/Scenes/Entrance.unity");
|
||||
}
|
||||
|
||||
[Button]
|
||||
private void ForgeScene()
|
||||
{
|
||||
|
||||
8
Assets/Scripts/Utils.meta
Normal file
8
Assets/Scripts/Utils.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcadeafac091aa048bee15e021526f0d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
24
Assets/Scripts/Utils/LockToGrid.cs
Normal file
24
Assets/Scripts/Utils/LockToGrid.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class LockToGrid : MonoBehaviour
|
||||
{
|
||||
public int tileSize = 1;
|
||||
public Vector3 tileOffset = Vector3.zero;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!EditorApplication.isPlaying)
|
||||
{
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
float snappedX = Mathf.Round(currentPosition.x / tileSize) * tileSize + tileOffset.x;
|
||||
float snappedZ = Mathf.Round(currentPosition.z / tileSize) * tileSize + tileOffset.z;
|
||||
|
||||
var snappedPosition = new Vector3(snappedX, currentPosition.y, snappedZ);
|
||||
transform.position = snappedPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Utils/LockToGrid.cs.meta
Normal file
11
Assets/Scripts/Utils/LockToGrid.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc6ae75e04299184db625f21bd2a48b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user