Create Entrance level

This commit is contained in:
2024-08-13 20:38:56 +02:00
parent 5c6c425d9a
commit 3f1d1197b6
12 changed files with 55818 additions and 402 deletions

View File

@@ -14,6 +14,12 @@ public class OdinButtons : OdinEditorWindow
GetWindow<OdinButtons>().Show();
}
[Button]
private void EntranceScene()
{
LoadScene("Assets/Scenes/Entrance.unity");
}
[Button]
private void ForgeScene()
{

View File

@@ -0,0 +1,8 @@
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View File

@@ -0,0 +1,24 @@
using UnityEditor;
using UnityEngine;
[ExecuteInEditMode]
public class LockToGrid : MonoBehaviour
{
public int tileSize = 1;
public Vector3 tileOffset = Vector3.zero;
void Update()
{
if(!EditorApplication.isPlaying)
{
Vector3 currentPosition = transform.position;
float snappedX = Mathf.Round(currentPosition.x / tileSize) * tileSize + tileOffset.x;
float snappedZ = Mathf.Round(currentPosition.z / tileSize) * tileSize + tileOffset.z;
var snappedPosition = new Vector3(snappedX, currentPosition.y, snappedZ);
transform.position = snappedPosition;
}
}
}

View File

@@ -0,0 +1,11 @@
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