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24
Assets/Scripts/Utils/LockToGrid.cs
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24
Assets/Scripts/Utils/LockToGrid.cs
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using UnityEditor;
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using UnityEngine;
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[ExecuteInEditMode]
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public class LockToGrid : MonoBehaviour
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{
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public int tileSize = 1;
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public Vector3 tileOffset = Vector3.zero;
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void Update()
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{
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if(!EditorApplication.isPlaying)
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{
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Vector3 currentPosition = transform.position;
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float snappedX = Mathf.Round(currentPosition.x / tileSize) * tileSize + tileOffset.x;
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float snappedZ = Mathf.Round(currentPosition.z / tileSize) * tileSize + tileOffset.z;
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var snappedPosition = new Vector3(snappedX, currentPosition.y, snappedZ);
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transform.position = snappedPosition;
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}
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}
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}
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11
Assets/Scripts/Utils/LockToGrid.cs.meta
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11
Assets/Scripts/Utils/LockToGrid.cs.meta
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fileFormatVersion: 2
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guid: dc6ae75e04299184db625f21bd2a48b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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