Implement enemy spawning and following waypoints
This commit is contained in:
11
Assets/Scripts/Data/Level.cs
Normal file
11
Assets/Scripts/Data/Level.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "Level", menuName = "Data/Level")]
|
||||
public class Level : ScriptableObject
|
||||
{
|
||||
[SerializeField]
|
||||
public Wave[] waves = new Wave[0];
|
||||
}
|
||||
Reference in New Issue
Block a user