Fix errors in player component
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@@ -47,4 +47,4 @@ MonoBehaviour:
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soloRig: {fileID: 0}
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multiplayerRig: {fileID: 0}
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networkManager: {fileID: 0}
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autoConnectOrHost: 0
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autoConnectOrHost: 1
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@@ -108,12 +108,6 @@ public class PlayerComponent : NetworkBehaviour
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}
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}
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public override void OnDestroy()
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{
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DestroyDependencies();
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base.OnDestroy();
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}
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public void DestroyDependencies()
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{
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foreach (var d in dependencies)
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@@ -60,9 +60,9 @@ public class GameManager : NetworkBehaviour
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if (toSolo)
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{
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soloRig.Toggle(toSolo);
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soloRig.Teleport(multiplayerRig.Position, multiplayerRig.Position);
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multiplayerRig.DestroyDependencies();
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multiplayerRig = null;
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}
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else
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