Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrHandPoseEditorWindow.SaveHandPoseFlags.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using UltimateXR.Manipulation.HandPoses;
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namespace UltimateXR.Editor.Manipulation.HandPoses
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{
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public partial class UxrHandPoseEditorWindow
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{
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#region Private Types & Data
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/// <summary>
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/// Flags enumerating the different hand pose elements that can be saved.
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/// </summary>
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[Flags]
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private enum SaveHandPoseFlags
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{
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/// <summary>
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/// <see cref="UxrHandPoseAsset" /> asset file.
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/// </summary>
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Assets = 1 << 0,
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/// <summary>
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/// The <see cref="HandDescriptors" /> containing the finger bone transforms.
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/// </summary>
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HandDescriptors = 1 << 1,
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/// <summary>
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/// All data and asset files.
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/// </summary>
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All = 0x7FFFFFF
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}
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#endregion
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}
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}
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