Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrObjectFade.ObjectEntry.MaterialEntry.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Animation.GameObjects
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{
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public partial class UxrObjectFade
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{
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#region Private Types & Data
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private partial class ObjectEntry
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{
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#region Private Types & Data
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/// <summary>
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/// Stores information of a material in a fade animation.
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/// </summary>
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private struct MaterialEntry
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{
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#region Public Types & Data
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/// <summary>
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/// Gets or sets the initial material color.
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/// </summary>
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public Color StartColor { get; set; }
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/// <summary>
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/// Gets or sets whether the shader transparency was enabled.
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/// </summary>
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public bool ShaderChanged { get; set; }
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#endregion
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}
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#endregion
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}
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#endregion
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}
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}
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