Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrLookAtMode.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Animation.Transforms
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{
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/// <summary>
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/// Enumerates the different modes for a "look at" operation.
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/// </summary>
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public enum UxrLookAtMode
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{
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/// <summary>
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/// Look at the target.
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/// </summary>
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Target,
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/// <summary>
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/// Align to a specific target's direction.
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/// </summary>
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MatchTargetDirection,
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/// <summary>
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/// Use a direction in world-space coordinates.
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/// </summary>
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MatchWorldDirection
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}
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}
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