Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrTransformTranslationSpace.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Animation.Transforms
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{
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/// <summary>
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/// The space in which we can translate an object. World will translate an object along the global X/Y/Z axes, Local
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/// will translate it along the object's local X/Y/Z axes and Parent will translate it along its parent's local X/Y/Z
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/// axes.
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/// In case there is no parent, Parent mode will be the same as using World mode.
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/// </summary>
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public enum UxrTransformTranslationSpace
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{
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Local,
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World,
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Parent
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}
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}
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