Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrIgnoreWallFade.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.Components;
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namespace UltimateXR.CameraUtils
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{
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/// <summary>
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/// Added to a GameObject will tell the <see cref="UxrCameraWallFade" /> component to ignore any collision with it or
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/// any other GameObject that hangs from the tree.
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/// </summary>
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public class UxrIgnoreWallFade : UxrComponent
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{
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}
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}
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