Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrGrabbableObjectSnapTransform.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.Components;
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Component used internally by the editor. It renders grab pose meshes in the Scene Window when a grab point's snap
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/// transform is selected and moved/rotated.
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/// It also allows to modify the blend factor in blend poses and gives access to some handy repositioning tools.
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/// </summary>
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public class UxrGrabbableObjectSnapTransform : UxrComponent
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{
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}
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}
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