Add ultimate xr
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright file="UxrHandSnapDirection.cs" company="VRMADA">
|
||||
// Copyright (c) VRMADA, All rights reserved.
|
||||
// </copyright>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
namespace UltimateXR.Manipulation
|
||||
{
|
||||
/// <summary>
|
||||
/// Enumerates the different ways snapping can be handled when grabbing an object.
|
||||
/// For constrained objects, this will always be hand to the object
|
||||
/// </summary>
|
||||
public enum UxrHandSnapDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// The object will snap to the hand.
|
||||
/// </summary>
|
||||
ObjectToHand,
|
||||
|
||||
/// <summary>
|
||||
/// The hand will snap to the object.
|
||||
/// </summary>
|
||||
HandToObject
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user