Add ultimate xr

This commit is contained in:
2024-08-06 21:58:35 +02:00
parent 864033bf10
commit 7165bacd9d
3952 changed files with 2162037 additions and 35 deletions

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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrShotCycle.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Mechanics.Weapons
{
/// <summary>
/// Enumerates the supported firearm shot cycles.
/// </summary>
public enum UxrShotCycle
{
/// <summary>
/// Weapon requires a manual reload to fire the next round.
/// </summary>
ManualReload,
/// <summary>
/// Weapon fires a single round each time the trigger is pressed. The next round requires to release the trigger and
/// press it again.
/// </summary>
SemiAutomatic,
/// <summary>
/// Weapon keeps firing one round after another while the trigger is being pressed.
/// </summary>
FullyAutomatic
}
}