Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrShotCycle.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.Mechanics.Weapons
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{
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/// <summary>
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/// Enumerates the supported firearm shot cycles.
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/// </summary>
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public enum UxrShotCycle
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{
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/// <summary>
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/// Weapon requires a manual reload to fire the next round.
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/// </summary>
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ManualReload,
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/// <summary>
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/// Weapon fires a single round each time the trigger is pressed. The next round requires to release the trigger and
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/// press it again.
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/// </summary>
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SemiAutomatic,
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/// <summary>
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/// Weapon keeps firing one round after another while the trigger is being pressed.
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/// </summary>
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FullyAutomatic
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}
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}
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