Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrNetworkManager.GrabbablePhysicsSetup.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using UltimateXR.Manipulation;
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using UnityEngine;
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namespace UltimateXR.Networking
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{
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public partial class UxrNetworkManager
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{
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#region Public Types & Data
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/// <summary>
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/// Stores information of NetworkTransform components that were added to synchronize <see cref="UxrGrabbableObject" />
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/// with rigidbodies.
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/// </summary>
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[Serializable]
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public class GrabbablePhysicsSetup
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{
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#region Inspector Properties/Serialized Fields
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[SerializeField] private string _sdkUsed;
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[SerializeField] private List<string> _processedScenePaths = new List<string>();
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[SerializeField] private bool _processedPathPrefabs;
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[SerializeField] private string _processedRootPath;
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[SerializeField] private List<UxrGrabbableObject> _processedPrefabs = new List<UxrGrabbableObject>();
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[SerializeField] private List<string> _debugInfoLines = new List<string>();
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#endregion
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}
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#endregion
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}
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}
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