Add ultimate xr
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrToggleGroup.InitState.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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namespace UltimateXR.UI.UnityInputModule.Controls
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{
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public partial class UxrToggleGroup
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{
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#region Public Types & Data
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/// <summary>
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/// Enumerates the possible initial states, telling which child is currently selected.
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/// </summary>
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public enum InitState
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{
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/// <summary>
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/// Initial state is determined by the state at edit-time.
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/// </summary>
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DontChange,
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/// <summary>
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/// First child is toggled on, the rest are toggled off.
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/// </summary>
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FirstChild
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}
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#endregion
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}
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}
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