Fix zenject reparenting issue

This commit is contained in:
2024-08-30 19:30:08 +02:00
parent 63ab18a04a
commit c4ee93c296
4 changed files with 44 additions and 19 deletions

View File

@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 3572856719409378894}
- component: {fileID: 8614138672144993884}
- component: {fileID: 1446823875350840172}
- component: {fileID: -5404414879667114088}
m_Layer: 0
m_Name: NetworkManager
m_TagString: Untagged
@@ -99,3 +100,15 @@ MonoBehaviour:
PacketDelayMS: 0
PacketJitterMS: 0
PacketDropRate: 0
--- !u!114 &-5404414879667114088
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8643863892294462044}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2e5b279a1a044cee9d64e0ca5d85f175, type: 3}
m_Name:
m_EditorClassIdentifier: