upgrade to unity 6.1

This commit is contained in:
2025-07-17 15:57:56 +02:00
parent 702b766981
commit eea0e3ffad
1167 changed files with 62538 additions and 8659 deletions

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if (currentAnimation == land) horizontal = 0;
Vector2 desiredSpeed = new Vector2(horizontal * speed, rig.velocity.y);
rig.velocity = Vector2.Lerp(rig.velocity, desiredSpeed, Time.deltaTime * acceleration);
Vector2 desiredSpeed = new Vector2(horizontal * speed, rig.linearVelocity.y);
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if (horizontal > 0)
{
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if(Time.time > lastJumpTime + 0.2f && Time.time > lastAirTime + 0.1f)
{
lastJumpTime = Time.time;
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