upgrade to unity 6.1

This commit is contained in:
2025-07-17 15:57:56 +02:00
parent 702b766981
commit eea0e3ffad
1167 changed files with 62538 additions and 8659 deletions

View File

@@ -12,7 +12,6 @@ GameObject:
- component: {fileID: 4542351972052472391}
- component: {fileID: 5576926987784471600}
- component: {fileID: 4819560422404900644}
- component: {fileID: 9160029725606333886}
m_Layer: 0
m_Name: UIPointer
m_TagString: Untagged
@@ -27,13 +26,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4542351972052472408}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.72855616, y: 1.2258867, z: -9.576994}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &4542351972052472391
Camera:
@@ -49,17 +47,9 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -88,7 +78,6 @@ Camera:
m_StereoSeparation: 0.022
--- !u!120 &5576926987784471600
LineRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -98,12 +87,10 @@ LineRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -185,20 +172,16 @@ LineRenderer:
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
numCornerVertices: 0
numCapVertices: 0
alignment: 0
textureMode: 0
textureScale: {x: 1, y: 1}
shadowBias: 0.5
generateLightingData: 0
m_MaskInteraction: 0
m_UseWorldSpace: 1
m_Loop: 0
m_ApplyActiveColorSpace: 0
--- !u!114 &4819560422404900644
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -212,49 +195,5 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
HandSide: 0
DefaultLength: 3
InputModule: {fileID: 0}
CurrentUIElement: {fileID: 0}
--- !u!114 &9160029725606333886
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4542351972052472408}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0

View File

@@ -5,3 +5,10 @@ PrefabImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Prefabs/UI/UIPointer.prefab
uploadId: 736929