upgrade to unity 6.1
This commit is contained in:
@@ -1,3 +1,10 @@
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fileFormatVersion: 2
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||||
AssetOrigin:
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||||
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productId: 177300
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
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||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRForceGrabberBag.cs
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||||
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|
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packageName: Hurricane VR - Physics Interaction Toolkit
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packageVersion: 2.9.3.a
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assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRGrabbableBag.cs
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uploadId: 736929
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timeCreated: 1599789992
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||||
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||||
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||||
productId: 177300
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
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||||
packageVersion: 2.9.3.a
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assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRSocketBag.cs
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uploadId: 736929
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||||
|
||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
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timeCreated: 1596346950
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AssetOrigin:
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
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||||
packageVersion: 2.9.3.a
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||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Bags/HVRTriggerGrabbableBag.cs
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uploadId: 736929
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|
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@@ -1,3 +1,10 @@
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fileFormatVersion: 2
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guid: 5969b23a56534b28b24c515e2b1826d9
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timeCreated: 1601444721
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timeCreated: 1601444721
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||||
AssetOrigin:
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serializedVersion: 1
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productId: 177300
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
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||||
packageVersion: 2.9.3.a
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||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/GrabPointMeta.cs
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uploadId: 736929
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||||
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||||
@@ -9,3 +9,10 @@ MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 177300
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
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||||
packageVersion: 2.9.3.a
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assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRCloneDelete.cs
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uploadId: 736929
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|
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@@ -391,14 +391,14 @@ namespace HurricaneVR.Framework.Core.Grabbers
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public IEnumerator ForcePull(HVRGrabbable grabbable)
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{
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var rb = grabbable.Rigidbody;
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var angularDrag = rb.angularDrag;
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var angularDrag = rb.angularDamping;
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var com = rb.centerOfMass;
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var drag = rb.drag;
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var drag = rb.linearDamping;
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HandGrabber.DisableHandCollision(grabbable);
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rb.angularDrag = 0f;
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rb.drag = 0f;
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rb.angularDamping = 0f;
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rb.linearDamping = 0f;
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IsHoldActive = true;
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@@ -471,13 +471,13 @@ namespace HurricaneVR.Framework.Core.Grabbers
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if (isPhysicsGrab && distance < DynamicGrabThreshold && HandGrabber.TryTransferDistanceGrab(grabbable, posableGrabPoint))
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{
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rb.angularVelocity = Vector3.zero;
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rb.velocity = Vector3.zero;
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rb.linearVelocity = Vector3.zero;
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break;
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}
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var invDt = 1f / Time.fixedDeltaTime;
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var targetVel = HandGrabber.Rigidbody.velocity;
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var velocity = rb.velocity;
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var targetVel = HandGrabber.Rigidbody.linearVelocity;
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var velocity = rb.linearVelocity;
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var mass = rb.mass;
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var desiredVel = Vector3.ClampMagnitude(delta * invDt, settings.MaxSpeed);
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@@ -489,7 +489,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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var gravityForce = rb.useGravity ? -Physics.gravity * (mass * settings.CounterGravityFactor) : Vector3.zero;
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rb.AddForce(force + gravityForce);
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rb.velocity = Vector3.Lerp(velocity, targetVel, dampMulti * settings.DampSpeed * Time.fixedDeltaTime);
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rb.linearVelocity = Vector3.Lerp(velocity, targetVel, dampMulti * settings.DampSpeed * Time.fixedDeltaTime);
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|
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if (needsRotating && !rotating)
|
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{
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@@ -542,9 +542,9 @@ namespace HurricaneVR.Framework.Core.Grabbers
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if (grabbable)
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{
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rb.angularDrag = angularDrag;
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rb.drag = drag;
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rb.velocity = Vector3.ClampMagnitude(rb.velocity, settings.MaxMissSpeed);
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rb.angularDamping = angularDrag;
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rb.linearDamping = drag;
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rb.linearVelocity = Vector3.ClampMagnitude(rb.linearVelocity, settings.MaxMissSpeed);
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rb.angularVelocity = Vector3.ClampMagnitude(rb.angularVelocity, settings.MaxMissAngularSpeed);
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rb.centerOfMass = com;
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@@ -556,7 +556,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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if (HandGrabber.TryTransferDistanceGrab(grabbable, posableGrabPoint))
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{
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rb.angularVelocity = Vector3.zero;
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rb.velocity = Vector3.zero;
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rb.linearVelocity = Vector3.zero;
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}
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else
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{
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@@ -584,8 +584,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
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var posableGrabPoint = grabPoint.GetComponent<HVRPosableGrabPoint>();
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var rb = grabbable.Rigidbody;
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var drag = rb.drag;
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var angularDrag = rb.angularDrag;
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var drag = rb.linearDamping;
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var angularDrag = rb.angularDamping;
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var useGrav = rb.useGravity;
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try
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@@ -597,8 +597,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
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grabbable.Rigidbody.useGravity = false;
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grabbable.Rigidbody.drag = 0f;
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grabbable.Rigidbody.angularDrag = 0f;
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||||
grabbable.Rigidbody.linearDamping = 0f;
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||||
grabbable.Rigidbody.angularDamping = 0f;
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||||
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||||
fts.solve_ballistic_arc_lateral(false,
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grabPoint.position,
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@@ -608,7 +608,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
out var velocity,
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||||
out var gravity);
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||||
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||||
grabbable.Rigidbody.velocity = velocity;
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||||
grabbable.Rigidbody.linearVelocity = velocity;
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||||
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||||
var elapsed = 0f;
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||||
|
||||
@@ -650,8 +650,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
if (percentTime < .3) _grabbableCollided = false;
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||||
else if (_grabbableCollided)
|
||||
{
|
||||
if (grabbable.Rigidbody.velocity.magnitude > MaximumVelocityPostCollision)
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||||
grabbable.Rigidbody.velocity = grabbable.Rigidbody.velocity.normalized * MaximumVelocityPostCollision;
|
||||
if (grabbable.Rigidbody.linearVelocity.magnitude > MaximumVelocityPostCollision)
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||||
grabbable.Rigidbody.linearVelocity = grabbable.Rigidbody.linearVelocity.normalized * MaximumVelocityPostCollision;
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ForceRelease();
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//Debug.Log($"Collided while force grabbing.");
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break;
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||||
@@ -688,7 +688,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
JointAnchorWorldPosition.y + yExtra,
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out velocity, out gravity);
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grabbable.Rigidbody.velocity = velocity;
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||||
grabbable.Rigidbody.linearVelocity = velocity;
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||||
grabbable.Rigidbody.AddForce(-Vector3.up * gravity, ForceMode.Acceleration);
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||||
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||||
if (needsRotating)
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||||
@@ -720,7 +720,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
if (grabbed)
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||||
{
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||||
rb.angularVelocity = Vector3.zero;
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||||
rb.velocity = Vector3.zero;
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||||
rb.linearVelocity = Vector3.zero;
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||||
}
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||||
else
|
||||
{
|
||||
@@ -732,8 +732,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
if (grabbable)
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||||
{
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||||
rb.useGravity = useGrav;
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||||
rb.drag = drag;
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||||
rb.angularDrag = angularDrag;
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||||
rb.linearDamping = drag;
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rb.angularDamping = angularDrag;
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grabbable.Collided.RemoveListener(OnGrabbableCollided);
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grabbable.Grabbed.RemoveListener(OnGrabbableGrabbed);
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}
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@@ -763,8 +763,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
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var elapsed = 0f;
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while (grabbable && elapsed < AdditionalAutoGrabTime && !grabbable.IsBeingHeld)
|
||||
{
|
||||
if (grabbable.Rigidbody.velocity.magnitude > MaximumVelocityAutoGrab)
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||||
grabbable.Rigidbody.velocity *= .9f;
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||||
if (grabbable.Rigidbody.linearVelocity.magnitude > MaximumVelocityAutoGrab)
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||||
grabbable.Rigidbody.linearVelocity *= .9f;
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||||
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||||
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if ((JointAnchorWorldPosition - t.position).magnitude < AutoGrabDistance)
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@@ -772,7 +772,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
if (HandGrabber.TryTransferDistanceGrab(grabbable, grabPoint))
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||||
{
|
||||
grabbable.Rigidbody.angularVelocity = Vector3.zero;
|
||||
grabbable.Rigidbody.velocity = Vector3.zero;
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||||
grabbable.Rigidbody.linearVelocity = Vector3.zero;
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||||
grabbed = true;
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||||
break;
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||||
}
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||||
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||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
|
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guid: 82a1b90bd6e7417ca9833e08bd4a1ec3
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|
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|
||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 177300
|
||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRForceGrabber.cs
|
||||
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|
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|
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@@ -1,3 +1,10 @@
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|
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|
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|
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|
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|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRGrabberBase.cs
|
||||
uploadId: 736929
|
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|
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@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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|
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packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabOnStart.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -1348,7 +1348,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
angle *= Mathf.Deg2Rad;
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var angularVelocity = axis * (angle * (1.0f / Time.fixedDeltaTime));
|
||||
|
||||
RecentVelocities.Enqueue(Rigidbody.velocity);
|
||||
RecentVelocities.Enqueue(Rigidbody.linearVelocity);
|
||||
RecentAngularVelocities.Enqueue(angularVelocity);
|
||||
|
||||
if (PlayerController)
|
||||
@@ -2638,11 +2638,11 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
{
|
||||
var throwVelocity = ComputeThrowVelocity(grabbable, out var angularVelocity);
|
||||
if(!throwVelocity.IsInvalid())
|
||||
grabbable.Rigidbody.velocity = throwVelocity;
|
||||
grabbable.Rigidbody.linearVelocity = throwVelocity;
|
||||
if(!throwVelocity.IsInvalid())
|
||||
grabbable.Rigidbody.angularVelocity = angularVelocity;
|
||||
//prevent clipping on throw
|
||||
if (timeout < .2f && grabbable.Rigidbody.velocity.magnitude > 2f) timeout = .2f;
|
||||
if (timeout < .2f && grabbable.Rigidbody.linearVelocity.magnitude > 2f) timeout = .2f;
|
||||
}
|
||||
|
||||
if (!IgnoreNextCollisionCheck)
|
||||
@@ -2970,7 +2970,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
return false;
|
||||
}
|
||||
|
||||
grabbable.Rigidbody.velocity = Vector3.zero;
|
||||
grabbable.Rigidbody.linearVelocity = Vector3.zero;
|
||||
grabbable.Rigidbody.angularVelocity = Vector3.zero;
|
||||
|
||||
if (grabPoint) GrabPoint = grabPoint.transform;
|
||||
@@ -3128,7 +3128,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
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||||
GrabbedTarget.transform.rotation = HandModel.rotation * startRot * Quaternion.AngleAxis(angle * elapsed / time, axis.GetVector());
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||||
GrabbedTarget.transform.position = HandModel.transform.TransformPoint(Vector3.Lerp(startPos, targetPos, elapsed / time));
|
||||
if (GrabbedTarget.Rigidbody)
|
||||
GrabbedTarget.Rigidbody.velocity = GrabbedTarget.Rigidbody.angularVelocity = Vector3.zero;
|
||||
GrabbedTarget.Rigidbody.linearVelocity = GrabbedTarget.Rigidbody.angularVelocity = Vector3.zero;
|
||||
elapsed += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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||||
serializedVersion: 1
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productId: 177300
|
||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRHandGrabber.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -588,7 +588,7 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
{
|
||||
case SocketHoldType.Kinematic:
|
||||
{
|
||||
grabbable.Rigidbody.velocity = Vector3.zero;
|
||||
grabbable.Rigidbody.linearVelocity = Vector3.zero;
|
||||
grabbable.Rigidbody.angularVelocity = Vector3.zero;
|
||||
grabbable.Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative;
|
||||
grabbable.Rigidbody.isKinematic = true;
|
||||
@@ -601,8 +601,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
_hadRigidBody = true;
|
||||
_rbMass = grabbable.Rigidbody.mass;
|
||||
_rbGravity = grabbable.Rigidbody.useGravity;
|
||||
_rbDrag = grabbable.Rigidbody.drag;
|
||||
_rbAngularDrag = grabbable.Rigidbody.angularDrag;
|
||||
_rbDrag = grabbable.Rigidbody.linearDamping;
|
||||
_rbAngularDrag = grabbable.Rigidbody.angularDamping;
|
||||
|
||||
if (Rigidbody)
|
||||
{
|
||||
@@ -635,8 +635,8 @@ namespace HurricaneVR.Framework.Core.Grabbers
|
||||
|
||||
rb.useGravity = _rbGravity;
|
||||
rb.mass = _rbMass;
|
||||
rb.drag = _rbDrag;
|
||||
rb.angularDrag = _rbAngularDrag;
|
||||
rb.linearDamping = _rbDrag;
|
||||
rb.angularDamping = _rbAngularDrag;
|
||||
}
|
||||
|
||||
if (rb)
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
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|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Grabbers/HVRSocket.cs
|
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assetPath: Assets/HurricaneVR/Framework/Scripts/Core/HVRAssemblyInfo.cs
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|
||||
uploadId: 736929
|
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|
||||
@@ -1323,7 +1323,7 @@ namespace HurricaneVR.Framework.Core
|
||||
|
||||
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@@ -185,7 +185,7 @@ namespace HurricaneVR.Framework.Core.Player
|
||||
while (count < 100)
|
||||
{
|
||||
yield return new WaitForFixedUpdate();
|
||||
RigidBody.velocity = Vector3.zero;
|
||||
RigidBody.linearVelocity = Vector3.zero;
|
||||
RigidBody.angularVelocity = Vector3.zero;
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transform.position = Target.position;
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count++;
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@@ -991,8 +991,8 @@ namespace HurricaneVR.Framework.Core.Player
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var leftGrabbable = LeftHand.GrabbedTarget;
|
||||
var rightGrabbable = RightHand.GrabbedTarget;
|
||||
|
||||
_leftVel = LeftHand.Rigidbody.velocity;
|
||||
_rightVel = RightHand.Rigidbody.velocity;
|
||||
_leftVel = LeftHand.Rigidbody.linearVelocity;
|
||||
_rightVel = RightHand.Rigidbody.linearVelocity;
|
||||
|
||||
_leftHeldVel = Vector3.zero;
|
||||
_rightHeldVel = Vector3.zero;
|
||||
@@ -1000,8 +1000,8 @@ namespace HurricaneVR.Framework.Core.Player
|
||||
var lrb = leftGrabbable ? leftGrabbable.Rigidbody : null;
|
||||
var rrb = rightGrabbable ? rightGrabbable.Rigidbody : null;
|
||||
|
||||
if (lrb) _leftHeldVel = lrb.velocity;
|
||||
if (rrb) _rightHeldVel = rrb.velocity;
|
||||
if (lrb) _leftHeldVel = lrb.linearVelocity;
|
||||
if (rrb) _rightHeldVel = rrb.linearVelocity;
|
||||
|
||||
//execute last, hand will disable itself in it's event handler
|
||||
BeforeDashTeleport.Invoke(FeetPosition);
|
||||
@@ -1020,10 +1020,10 @@ namespace HurricaneVR.Framework.Core.Player
|
||||
var lrb = leftGrabbable ? leftGrabbable.Rigidbody : null;
|
||||
var rrb = rightGrabbable ? rightGrabbable.Rigidbody : null;
|
||||
|
||||
LeftHand.Rigidbody.velocity = _leftVel;
|
||||
RightHand.Rigidbody.velocity = _rightVel;
|
||||
if (lrb) lrb.velocity = _leftHeldVel;
|
||||
if (rrb && rrb != lrb) rrb.velocity = _rightHeldVel;
|
||||
LeftHand.Rigidbody.linearVelocity = _leftVel;
|
||||
RightHand.Rigidbody.linearVelocity = _rightVel;
|
||||
if (lrb) lrb.linearVelocity = _leftHeldVel;
|
||||
if (rrb && rrb != lrb) rrb.linearVelocity = _rightHeldVel;
|
||||
}
|
||||
|
||||
protected virtual void OnBeforeTeleport()
|
||||
@@ -1101,8 +1101,8 @@ namespace HurricaneVR.Framework.Core.Player
|
||||
}
|
||||
}
|
||||
|
||||
var lv = LeftHand.Rigidbody.velocity;
|
||||
var rv = RightHand.Rigidbody.velocity;
|
||||
var lv = LeftHand.Rigidbody.linearVelocity;
|
||||
var rv = RightHand.Rigidbody.linearVelocity;
|
||||
|
||||
var leftObjV = Vector3.zero;
|
||||
var rightObjV = Vector3.zero;
|
||||
@@ -1110,8 +1110,8 @@ namespace HurricaneVR.Framework.Core.Player
|
||||
var lrb = leftGrabbable ? leftGrabbable.Rigidbody : null;
|
||||
var rrb = rightGrabbable ? rightGrabbable.Rigidbody : null;
|
||||
|
||||
if (lrb) leftObjV = lrb.velocity;
|
||||
if (rrb) rightObjV = rrb.velocity;
|
||||
if (lrb) leftObjV = lrb.linearVelocity;
|
||||
if (rrb) rightObjV = rrb.linearVelocity;
|
||||
|
||||
BeforeTeleport.Invoke(FeetPosition);
|
||||
|
||||
@@ -1149,10 +1149,10 @@ namespace HurricaneVR.Framework.Core.Player
|
||||
PositionUpdate.Invoke(FeetPosition);
|
||||
AfterTeleport.Invoke();
|
||||
|
||||
LeftHand.Rigidbody.velocity = lv;
|
||||
RightHand.Rigidbody.velocity = rv;
|
||||
if (lrb) lrb.velocity = leftObjV;
|
||||
if (rrb && rrb != lrb) rrb.velocity = rightObjV;
|
||||
LeftHand.Rigidbody.linearVelocity = lv;
|
||||
RightHand.Rigidbody.linearVelocity = rv;
|
||||
if (lrb) lrb.linearVelocity = leftObjV;
|
||||
if (rrb && rrb != lrb) rrb.linearVelocity = rightObjV;
|
||||
}
|
||||
|
||||
protected virtual Vector3 FeetPosition => CharacterController.transform.position;
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guid: 8c187661277640aab87258100070d766
|
||||
timeCreated: 1598214773
|
||||
timeCreated: 1598214773
|
||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 177300
|
||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketFilter.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
fileFormatVersion: 2
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||||
guid: 782b616f680d4ed0a890789e57800e0e
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||||
timeCreated: 1598214586
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||||
timeCreated: 1598214586
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||||
AssetOrigin:
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||||
serializedVersion: 1
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productId: 177300
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRStringSocketable.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 177300
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packageName: Hurricane VR - Physics Interaction Toolkit
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||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketFilter.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 177300
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packageName: Hurricane VR - Physics Interaction Toolkit
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||||
packageVersion: 2.9.3.a
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||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Sockets/HVRTagSocketable.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
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||||
assetBundleName:
|
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 177300
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packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRNotStabbable.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -192,11 +192,11 @@ namespace HurricaneVR.Framework.Core.Stabbing
|
||||
if (!Settings.CanLock || ManuallyLocked)
|
||||
return;
|
||||
|
||||
if (Joint.xMotion != ConfigurableJointMotion.Locked && Stabber.Rigidbody.velocity.sqrMagnitude < Settings.LockVelocitySquared)
|
||||
if (Joint.xMotion != ConfigurableJointMotion.Locked && Stabber.Rigidbody.linearVelocity.sqrMagnitude < Settings.LockVelocitySquared)
|
||||
{
|
||||
if (Stabber.LogJointLock)
|
||||
{
|
||||
Debug.Log($"Stabber locked: square mag {Stabber.Rigidbody.velocity.sqrMagnitude} < {Settings.LockVelocitySquared}");
|
||||
Debug.Log($"Stabber locked: square mag {Stabber.Rigidbody.linearVelocity.sqrMagnitude} < {Settings.LockVelocitySquared}");
|
||||
}
|
||||
|
||||
Lock();
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 177300
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||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabTracker.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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AssetOrigin:
|
||||
serializedVersion: 1
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productId: 177300
|
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packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbable.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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AssetOrigin:
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serializedVersion: 1
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productId: 177300
|
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packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabbableSettings.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -128,7 +128,7 @@ namespace HurricaneVR.Framework.Core.Stabbing
|
||||
{
|
||||
if (Rigidbody)
|
||||
{
|
||||
_velocity = Rigidbody.velocity;
|
||||
_velocity = Rigidbody.linearVelocity;
|
||||
}
|
||||
|
||||
foreach (var tracker in _trackers)
|
||||
@@ -283,10 +283,10 @@ namespace HurricaneVR.Framework.Core.Stabbing
|
||||
continue;
|
||||
}
|
||||
|
||||
Rigidbody.velocity = _velocity;
|
||||
Rigidbody.linearVelocity = _velocity;
|
||||
if (stabbable && otherRB)
|
||||
{
|
||||
otherRB.velocity = stabbable.Velocity;
|
||||
otherRB.linearVelocity = stabbable.Velocity;
|
||||
//Debug.Log($"{stabbable.Velocity}");
|
||||
}
|
||||
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 177300
|
||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabber.cs
|
||||
uploadId: 736929
|
||||
|
||||
@@ -9,3 +9,10 @@ MonoImporter:
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 177300
|
||||
packageName: Hurricane VR - Physics Interaction Toolkit
|
||||
packageVersion: 2.9.3.a
|
||||
assetPath: Assets/HurricaneVR/Framework/Scripts/Core/Stabbing/HVRStabberSettings.cs
|
||||
uploadId: 736929
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user