upgrade to unity 6.1

This commit is contained in:
2025-07-17 15:57:56 +02:00
parent 702b766981
commit eea0e3ffad
1167 changed files with 62538 additions and 8659 deletions

View File

@@ -54,13 +54,13 @@ namespace HurricaneVR.Framework.Weapons.Bow
{
if (Flying)
{
transform.forward = Vector3.Slerp(transform.forward, Rigidbody.velocity.normalized, Time.deltaTime);
transform.forward = Vector3.Slerp(transform.forward, Rigidbody.linearVelocity.normalized, Time.deltaTime);
}
}
public virtual void FixedUpdate()
{
if (Rigidbody.velocity.sqrMagnitude < 1f)
if (Rigidbody.linearVelocity.sqrMagnitude < 1f)
{
Flying = false;
}

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrow.cs
uploadId: 736929

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowLoader.cs
uploadId: 736929

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRArrowPassthrough.cs
uploadId: 736929

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowAnimator.cs
uploadId: 736929

View File

@@ -229,7 +229,7 @@ namespace HurricaneVR.Framework.Weapons.Bow
{
Arrow.Rigidbody.sleepThreshold = _previousArrowSleep;
Arrow.Grabbable.CanBeGrabbed = true;
Arrow.Rigidbody.velocity = direction * _shootSpeed;
Arrow.Rigidbody.linearVelocity = direction * _shootSpeed;
Arrow.Rigidbody.angularVelocity = Vector3.zero;
Arrow.Flying = true;
Arrow = null;

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRBowBase.cs
uploadId: 736929

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs
uploadId: 736929

View File

@@ -9,3 +9,10 @@ MonoImporter:
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 177300
packageName: Hurricane VR - Physics Interaction Toolkit
packageVersion: 2.9.3.a
assetPath: Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRPhysicsBow.cs
uploadId: 736929