upgrade to unity 6.1
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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data:
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first:
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name: _Shininess
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second: .078125
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _GlossinessSource: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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||||
- _Shininess: 0.078125
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- _Smoothness: 0.078125
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- _SmoothnessSource: 1
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- _SpecSource: 0
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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data:
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first:
|
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name: _Color
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second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
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first:
|
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name: _SpecColor
|
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second: {r: .5, g: .5, b: .5, a: 1}
|
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
|
||||
--- !u!114 &7071912083891538156
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
|
||||
version: 10
|
||||
|
||||
Reference in New Issue
Block a user