Create Health and Ragdoll component and and them to enemy

This commit is contained in:
2024-08-09 17:36:09 +02:00
parent 01c6f898f3
commit f3623c6036
6 changed files with 146 additions and 2 deletions

View File

@@ -9,6 +9,8 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 6058054806151542978}
- component: {fileID: 2957099991542780378}
- component: {fileID: 5199431160857003883}
m_Layer: 0
m_Name: Enemy
m_TagString: Untagged
@@ -32,6 +34,47 @@ Transform:
- {fileID: 1700549123680942451}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2957099991542780378
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4528139036750849664}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5272ea2f30f4ddb488b557c786c790fa, type: 3}
m_Name:
m_EditorClassIdentifier:
health: 100
isDead: 0
onDied:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 5199431160857003883}
m_TargetAssemblyTypeName: RagdollComponent, Assembly-CSharp
m_MethodName: Ragdoll
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &5199431160857003883
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4528139036750849664}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 90e2fe62ce2b65f4092a35e879751f60, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1001 &1695861871456640983
PrefabInstance:
m_ObjectHideFlags: 0