Replace UltimateXR with HurricaneVR
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using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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public class HVRDamageProvider : MonoBehaviour
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{
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public float Damage = 25f;
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public float Force;
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[Tooltip("Player transform for ai frameworks like emerald ai")]
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public Transform Player;
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protected virtual void Start()
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{
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}
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}
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}
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