Files

46 lines
876 B
C#

using UnityEngine;
#pragma warning disable 649
namespace Zenject.SpaceFighter
{
public class Explosion : MonoBehaviour, IPoolable<IMemoryPool>
{
[SerializeField]
float _lifeTime;
[SerializeField]
ParticleSystem _particleSystem;
float _startTime;
IMemoryPool _pool;
public void Update()
{
if (Time.realtimeSinceStartup - _startTime > _lifeTime)
{
_pool.Despawn(this);
}
}
public void OnDespawned()
{
}
public void OnSpawned(IMemoryPool pool)
{
_particleSystem.Clear();
_particleSystem.Play();
_startTime = Time.realtimeSinceStartup;
_pool = pool;
}
public class Factory : PlaceholderFactory<Explosion>
{
}
}
}