27 lines
624 B
C#
27 lines
624 B
C#
using HurricaneVR.Framework.Core.Player;
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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public class PlayerSpawner : MonoBehaviour
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{
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[SerializeField]
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[ReadOnly]
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private Transform[] spawns = new Transform[0];
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private void Awake()
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{
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spawns = GetComponentsInChildren<Transform>()
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.Where((x) => x != transform)
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.ToArray();
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}
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public void Spawn(GameObject player)
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{
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player.GetComponent<HVRTeleporter>().Teleport(spawns.First().position);
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}
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}
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