36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrOverrideImpactDecal.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.Components;
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using UnityEngine;
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namespace UltimateXR.Mechanics.Weapons
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{
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/// <summary>
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/// Component that, added to a GameObject, will allows to override the decal generated by a projectile impact.
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/// When a projectile impact coming from an <see cref="UxrProjectileSource" /> hits anything, an
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/// <see cref="UxrOverrideImpactDecal" /> will be looked for traversing upwards in the hierarchy starting from the
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/// collider.
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/// If no <see cref="UxrOverrideImpactDecal" /> was found, the decal specified in the
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/// <see cref="UxrProjectileSource" /> component will be used.
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/// </summary>
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public class UxrOverrideImpactDecal : UxrComponent
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{
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#region Inspector Properties/Serialized Fields
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[SerializeField] private UxrImpactDecal _decalToUse;
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#endregion
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#region Public Types & Data
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/// <summary>
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/// Gets the decal to override with when the object was hit.
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/// </summary>
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public UxrImpactDecal DecalToUse => _decalToUse;
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#endregion
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}
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} |