29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright file="UxrShotCycle.cs" company="VRMADA">
|
|
// Copyright (c) VRMADA, All rights reserved.
|
|
// </copyright>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
namespace UltimateXR.Mechanics.Weapons
|
|
{
|
|
/// <summary>
|
|
/// Enumerates the supported firearm shot cycles.
|
|
/// </summary>
|
|
public enum UxrShotCycle
|
|
{
|
|
/// <summary>
|
|
/// Weapon requires a manual reload to fire the next round.
|
|
/// </summary>
|
|
ManualReload,
|
|
|
|
/// <summary>
|
|
/// Weapon fires a single round each time the trigger is pressed. The next round requires to release the trigger and
|
|
/// press it again.
|
|
/// </summary>
|
|
SemiAutomatic,
|
|
|
|
/// <summary>
|
|
/// Weapon keeps firing one round after another while the trigger is being pressed.
|
|
/// </summary>
|
|
FullyAutomatic
|
|
}
|
|
} |