Files
dungeons/Assets/Scripts/UI/PlayerItemUI.cs
2024-09-09 20:21:03 +02:00

51 lines
968 B
C#

using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PlayerItemUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI nameText;
[SerializeField]
private Image playerImage;
[SerializeField]
private GameObject emptyGroup;
[SerializeField]
private GameObject activeGroup;
[ReadOnly]
[SerializeField]
private PlayerInfo? playerInfo;
bool isEmpty => playerInfo == null;
private void Start()
{
UpdateUI();
}
public void Setup(PlayerInfo? playerInfo)
{
this.playerInfo = playerInfo;
UpdateUI();
}
private void UpdateUI()
{
emptyGroup.SetActive(isEmpty);
activeGroup.SetActive(!isEmpty);
if (!isEmpty)
{
nameText.text = playerInfo?.Name;
playerImage.sprite = playerInfo?.Image;
}
}
}