Files
dungeons/Assets/Scripts/Managers/LobbyManager.cs

35 lines
700 B
C#

using HurricaneVR.Framework.Core.Player;
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Zenject;
public class LobbyManager : MonoBehaviour
{
[Inject]
[SerializeField]
[ReadOnly]
private MusicManager musicManager;
[Inject]
[SerializeField]
[ReadOnly]
private PlayerSpawner playerSpawner;
[Inject]
[SerializeField]
[ReadOnly]
private HVRPlayerController playerController;
[SerializeField]
private AudioClip backgroundMusicClip;
private void Start()
{
musicManager.Play(backgroundMusicClip);
playerSpawner.Spawn(playerController.gameObject);
}
}