Files
dungeons/Assets/Scripts/Utils/LockToGrid.cs
2025-06-26 21:27:54 +02:00

24 lines
696 B
C#

using UnityEditor;
using UnityEngine;
//[ExecuteInEditMode]
//public class LockToGrid : MonoBehaviour
//{
// public int tileSize = 1;
// public Vector3 tileOffset = Vector3.zero;
// void Update()
// {
// if(!EditorApplication.isPlaying)
// {
// Vector3 currentPosition = transform.position;
// float snappedX = Mathf.Round(currentPosition.x / tileSize) * tileSize + tileOffset.x;
// float snappedZ = Mathf.Round(currentPosition.z / tileSize) * tileSize + tileOffset.z;
// var snappedPosition = new Vector3(snappedX, currentPosition.y, snappedZ);
// transform.position = snappedPosition;
// }
// }
//}