upgrade to unity 6.1

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2025-07-17 15:57:56 +02:00
parent 702b766981
commit eea0e3ffad
1167 changed files with 62538 additions and 8659 deletions

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@@ -53,19 +53,19 @@ namespace Zenject.Asteroids
public Vector3 Velocity
{
get { return _rigidBody.velocity; }
set { _rigidBody.velocity = value; }
get { return _rigidBody.linearVelocity; }
set { _rigidBody.linearVelocity = value; }
}
public void FixedTick()
{
// Limit speed to a maximum
var speed = _rigidBody.velocity.magnitude;
var speed = _rigidBody.linearVelocity.magnitude;
if (speed > _settings.maxSpeed)
{
var dir = _rigidBody.velocity / speed;
_rigidBody.velocity = dir * _settings.maxSpeed;
var dir = _rigidBody.linearVelocity / speed;
_rigidBody.linearVelocity = dir * _settings.maxSpeed;
}
}
@@ -98,7 +98,7 @@ namespace Zenject.Asteroids
bool IsMovingInDirection(Vector3 dir)
{
return Vector3.Dot(dir, _rigidBody.velocity) > 0;
return Vector3.Dot(dir, _rigidBody.linearVelocity) > 0;
}
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View File

@@ -63,7 +63,7 @@ namespace Zenject.SpaceFighter
public Vector3 Velocity
{
get { return _rigidBody.velocity; }
get { return _rigidBody.linearVelocity; }
}
public Vector3 AngularVelocity

View File

@@ -51,7 +51,7 @@ namespace Zenject.SpaceFighter
public Vector3 Velocity
{
get { return _rigidBody.velocity; }
get { return _rigidBody.linearVelocity; }
}
public void TakeDamage(float healthLoss)

View File

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