upgrade to unity 6.1
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@@ -63,7 +63,7 @@ namespace Zenject.SpaceFighter
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public Vector3 Velocity
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{
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get { return _rigidBody.velocity; }
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get { return _rigidBody.linearVelocity; }
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}
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public Vector3 AngularVelocity
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@@ -51,7 +51,7 @@ namespace Zenject.SpaceFighter
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public Vector3 Velocity
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{
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get { return _rigidBody.velocity; }
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get { return _rigidBody.linearVelocity; }
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}
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public void TakeDamage(float healthLoss)
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